Wednesday, February 26, 2014

Steampunk Animation with Sound and Transition!

Steampunk Animation (with Transition and Sound) from Jasmine Alicea on Vimeo.

Well here is the video with a combo of sounds now. At first I thought that maybe a bit of music would help, but I quickly changed my mind after playing around. Hearing the clockwork, steam, and different little sounds helps bring out the whole machine process of this collage which is what I wanted to compliment in the end. The transition was a bit more of an experimentation as was the sound I added to it. Again, nothing really complicated with the sounds...just a clock and wing flapping.

Sunday, February 23, 2014

Reading #2 Questions

1. In the 8th section of the discussion, Walter Benjamin states that one of the disadvantages to a film actor contrary to a stage actor is the use of optic angles and the idea of acting via the means of a camera. He states that the positioning of the cameras for a film actor gives him less advantage to move in his own manner. However, thinking about it, a big part of a scene for a stage actor's performances is the choreography. A stage actor himself is positioned and placed in the correct spots so that it would look more appealing to the audience. I don't quite see a difference between these two, however what do you all have to think on the matter?

2. “The film actor,” wrote Pirandello, “feels as if in exile – exiled not only from the stage but also from himself. With a vague sense of discomfort he feels inexplicable emptiness: his body loses its corporeality, it evaporates, it is deprived of reality, life, voice, and the noises caused by his moving about, in order to be changed into a mute image, flickering an instant on the screen, then vanishing into silence .... The projector will play with his shadow before the public, and he himself must be content to play before the camera.”

I read this specific section in the 9th section of Benjamin's article. His statements on the life a film actor are very cynical, but I can't deny that I find this quote to be fairly accurate. With film actors nowadays, people don't just monitor their acting in movies but also their actions and mistakes in real life. In a way, these actors could have no privacy at all. What are your thoughts? Do you agree or disagree on the matter?

Tuesday, February 18, 2014

Digital Media Assignment - Animation

Digital Media Steampunk Animation from Jasmine Alicea on Vimeo.

To be honest, I actually forgot to keep a copy of the original collage with all layers so I had to redo this. I'm glad it came out so well. One of the key things I wanted to do for this animation was have the machine girl and all the clocks move as if it were just all one machine working together. Steampunk is very much focused on gears, machines, and steam, so I wanted to give that if the machine caused the other images to appear. I had a lot of fun with the flying steampunk girl.

Monday, February 10, 2014

Triptych Panels

These three images are the resulting panels of my triptych. When I thought of the theme "steampunk time travel", I had a bunch of inspiration come to mind...mainly the idea of clocks and gears. I think the time part spoke out to me most in this project. With the different methods of flying vehicles, the words "time to fly" seemed to fit the best for this triptych.

Sunday, February 2, 2014

Discussion Questions - O'Reilly's Animation Factors

So after reading David O'Reilly's article, here are the two questions I came up with out of pure curiosity:

1. There’s a point in the document in which David O’Reilly states about making an object fade by somehow fading the picture out pixel by pixel so it would look like a fade. This doesn’t really make sense in my mind maybe because I am still not that familiar with animation use; in my mind it still looks like an opacity fade. Anyone care to elaborate on this?

2. To compliment the aliased image appearance, O’Reilly decided to use to not use any blurs. I guess this could work, but when I looked at the aliased focal blur he used in his image, it was so choppy that it reminded me of tilting my head while watching a film in IMAX 3D...everything is so choppy that essentially it makes your eyes hurt. Despite what he says about keeping coherence to his animation, I feel like this focal blur move actually repels an audience’s eyes rather than keep them satisfied (in that minute I mean). What are your thoughts on it?